Description
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn
Players will set up the game by placing these 5 boxes
featuring a chilling mystery on a secluded and dangerous island
cards can also be used to place workers
Sacrifice ten nonland permanents: Each opponent loses 10 life
Teferi's Protection (J18) (Foil) meta-clearance Miracle {1}{U} (You may castUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Exchange/Return Notes
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